As with previous simultaneously released pokemo games,
pokemon Leaf green Version are essentially identical products whose only differences are precisely which creatures they contain.
Neither version contains all of the, so you'll need to trade with another player in order to catch 'em all.
But there's little point in actually getting both versions of the game for yourself.
Last year's ruby and sapphire introduced many new breeds of, but it didn't do much to change the series' core gameplay.
Its one real innovation was battles between pairs of (the vast majority of fights were still one-on-one),
and that twist carries over into pokemon Leaf green Version, which otherwise plays just like always has.
Basically, you'll run around in the game's fairly vast world of towns interconnected with stretches of wilderness,
and as you go, you'll often run into rival trainers as well as wild, at which time the game switches to battle mode.
The turn-based battles are simple in execution--each of your has a maximum of four different
actions it can use in a fight--and yet there's genuine complexity in the balance between different types of.
You can have up to six different pokemo with you at a time, and each one involved in a battle gains experience points.
As pokemo level up, they gain new abilities, generally get stronger, and sometimes evolve into stronger, more mature versions of themselves.
Leveling your characters is a time-honored tradition of role-playing games, and in pokemon Leaf green Version,
there are hundreds of different characters for you to potentially concentrate on building up.
You'll need to make some tough choices along the way, since it is tempting to try different combinations of pokemo,
and it's also tempting to try different combinations of abilities for each one.
The game introduced many new breeds of pokemon Leaf green Version