Players take turns in a clockwise order; highest throw of the die starts.
Each throw, the player decides which piece to move. A piece simply moves in a clockwise direction around the track given by the number thrown. If no piece can legally move according to the number thrown, play passes to the next player.
A throw of 6 gives another turn.
A player must throw a 6 to move a piece from the starting circle onto the first square on the track. The piece moves 6 squares around the circuit beginning with the appropriately coloured start square (and the player then has another turn).
If a piece lands on a piece of a different colour, the piece jumped upon is returned to its starting circle.
If a piece lands upon a piece of the same colour, this forms a block. This block cannot be passed or landed on by any opposing piece.