This is turn-limited version of Invasion of Norway 1940, a classic strategy game set on Norway and its coastal waters during the Second World War.
You are in command of the German land and naval forces attempting to seize Norway (Operation Weserubung) before the Allies do, battling the Norwegian Armed Forces, the British Royal Navy, and the multiple Allied landings in Norway.
FEATURES:
Historical accuracy: Campaign mirrors the historical setup.
Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
Supports casual play: Easy to pick up, leave off, continue later.
Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of hourses), decide what is drawn on the map, and much more.
Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
Inexpensive: The classic strategy game campaign for a cup of coffee!
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
If you want to test this WWII strategy game, a free 15-turn version is also available from the app store.
Join your fellow strategy gamers in changing the course of the Second World War!
Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
v3.2.7
Depots no longer relocated towards the inner map
Fix: HOF: Difficulty Level shows Average TurnCount
v3.2.6
Allied Landings switch cities (counters players pre-fortifying them)
Difficulty Level affects number of Naval Troop Transports & speed they return
General: Action: Build Hospital
Cut off dugouts might lose HP
Setting: Turn |||,==,HO markers ON/OFF
Allied Landings push German units eastwards
Difficulty level affects to number of Stuka Strikes