Ludo King - Dice Game 2020
Board | 4.9MB
Ludo King
👑 is a strategy multiplayer board game which can be played up to four players. Each player rolls the die; the highest roller begins the game. Players alternate turns in a clockwise direction.To enter a token into play from its yard to its starting square, a player must roll a 6.The player has to draw a token from home every time he gets a 6 unless home is empty or the start box has 2 own tokens (is doubled). If the player has no tokens yet in play and rolls other than a 6, the turn passes to the next player.
Features
• The Ludo King - Dice game is very easy to play.
• It can be played without internet.
• It is very light and optimized.
• It is a Multiplayer game which can be played with up to four player.
• It has beautiful UI and smooth animations.
• It has pleasing sound effects.
• Its settings can be customized easily.
• It saves the game progress so, that player can come back to play later where it was left off
Gameplay
A player rolls the dice and must use the top die pip values shown to move their pieces around the board in one of the following ways:
• Only pieces not in the nest may move forward on the board.
• Pieces may only leave the nest with a roll of a five on a single die or the sum of the dice.
• A double five can be used to move two pieces from the nest simultaneously.
• In the case of a non-doubles roll, a player may move one or two pieces, either one piece
by each of the numbers on the two dice or one piece by the total. If no move is possible,
the turn is forfeited.
• When moving a single piece the total of two dice the turn is taken in increments, allowing
pieces to be captured along the way. For example, if a double two is rolled and an
opponent's piece lies on a cream space two spaces in front of the piece you wish to
move the full four, you would move the piece two, and then two again, allowing the
opponent's piece to be captured.
• All die rolls must be taken and may not be voluntarily forfeited by a player.
• If either of two rolls must be forfeited, the player must forfeit the lower number.
• All die moves must be taken before the application of any extra rewards for sending an
opponent to their nest or moving a piece to its home position.
• With a roll of doubles, the player makes four moves, one for each of the numbers on top
of the two dice and one for each of the numbers on the bottoms. The player may
distribute these four moves among one, two, three, or four pieces. Note that the sum
of numbers on the opposite sides of a die is always seven, so with doubles, there are a
total of fourteen spaces to move. This can only be done if all four pieces are out of the
nest.
• When the player rolls doubles, the player rolls again after moving.
• When a piece ends its move on the same space as an opponent's piece, the opponent's
piece is sent back to its nest.
• A piece may not be placed on a safe space (generally colored light blue) if it is occupied
by an opponent's piece. The exception is the safe space used when a piece leaves its
nest — a single piece occupying such a safe space is sent back to its nest when an
opponent's piece leaves the nest and occupies the space.
• A piece is not required to enter the home row and can pass the row and start another
circuit of the board voluntarily or as the result of requirement of the use of the total die
roll.
• A turn ends when the next player rolls the dice with the consent of the current player. Any
rewards not taken are lost.
Rewards of extra moves
• The reward for sending an opponent's piece to the nest is a free move of twenty spaces
that may not be split between pieces.
Winning the game
• Moving all four pieces to the home position wins the game.
• Pieces may only be moved to the home position with an exact application of the total roll, the value on a single die, or the complete application of a reward.