The game was the first smooth-scrolling platform game.
As each screen need not be individually loaded, the entire level was one smooth experience.
Players negotiate 8 challenging worlds, stomping on enemies as they pass through, and battling bowser at the end of each.
It was so frustrating on my first run through Super Adventure jungle World when that silly little Princess never seemed to be able to stay put in one place.
She was always one step ahead;
Reaching the end of each level is a pleasurable experience, as the controls are extremely tight and rarely let the player down.
In the second stage it is imperative to be absolutely pixel-perfect in jumping from one narrow ledge to another - and with the proper skill,
this is easily accomplished. While there may be several times where luigi ends up in a bottomless pit, for the most part,
the controls do as they're told and are dead-on.
Super mari Adventure jungle World is o over two decades old.
The next revolutionary step would only come in 1997 with the release of this game, and the emergence of a fully realized 3D world.
Until then, this game set the pace for the industry, and all that any developer could do was follow, and hope to be almost as good.
The graphics are unavoidably outdated, as over the course of 22 years graphics have undergone tremendous improvements.
Yet at the time, it was beautiful. The colors were bright and crisp, there was never any slowdown, and the animations were quirky and inspired.
The sound effects are absolutely unforgettable, from the stomping on goombas' heads to the sweet tune of coins being pumped out of bricks.
And how can we forget one of the game's greatest legacies - the Super Adventure jungle World merii theme?
The game immersed the player more than ever before, and really demonstrated what games are supposed to be; original, and fun.