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26:55
Untangling Experiments in Split-Mind Design: A Soft Body Postmortem
49:38
An Approach to Holistic Level Design
54:06
Level Design Workshop: Solving Puzzle Design
1:02:08
Empowering the Player: Level Design in N++
57:03
Authored vs. Systemic: Finding a Balance for Combat AI in Uncharted 4
58:03
The GDC 2015 Live 2D Animation Demo
22:17
Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'
59:00
GDC Summer Concert - 88bit