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26:55
Untangling Experiments in Split-Mind Design: A Soft Body Postmortem
0:37
GDC 2018 Flash Forward: Beta vs Soft Launch in Mobile Games
29:58
How to Make and Self-Publish a Game in 12 Months
1:01:50
No-Budget DIY Marketing for Indie Games
31:03
The Golden Rule of Game Promotion: No One Cares About Your Game
59:00
GDC Summer Concert - 88bit
56:53
Production: Working at the Heart of the Team
31:07
The Illusion of Motion: Making Magic with Textures in the Vertex Shader