wyświetlenia
26:55
Untangling Experiments in Split-Mind Design: A Soft Body Postmortem
59:00
GDC Summer Concert - 88bit
56:53
Production: Working at the Heart of the Team
29:58
How to Make and Self-Publish a Game in 12 Months
59:47
Classic Game Postmortem: Ultima Online
33:21
A Survival Guide for Game Developers
0:37
GDC 2018 Flash Forward: Beta vs Soft Launch in Mobile Games
3:44
SoftKinetic GDC 14