weergaven
26:55
Untangling Experiments in Split-Mind Design: A Soft Body Postmortem
1:01:46
Subnautica Postmortem
59:47
Classic Game Postmortem: Ultima Online
1:01:35
Solo Development: Myths, Reality and Survival Strategies
56:53
Production: Working at the Heart of the Team
1:05:50
Automated Testing of Gameplay Features in 'Sea of Thieves'
49:38
An Approach to Holistic Level Design
1:00:18
Giant Bomb's GDC 2014 Live Stream - Part 02