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1:01:46
Subnautica Postmortem
26:55
Untangling Experiments in Split-Mind Design: A Soft Body Postmortem
1:02:08
Empowering the Player: Level Design in N++
49:38
An Approach to Holistic Level Design
57:03
Authored vs. Systemic: Finding a Balance for Combat AI in Uncharted 4
59:47
Classic Game Postmortem: Ultima Online
54:06
Level Design Workshop: Solving Puzzle Design
58:03
The GDC 2015 Live 2D Animation Demo