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26:55
Untangling Experiments in Split-Mind Design: A Soft Body Postmortem
49:38
An Approach to Holistic Level Design
33:21
A Survival Guide for Game Developers
27:19
"Soft" Skills Are Hard! Acing the Non-Technical Interview Questions
1:04:34
Classic Game Postmortem: The Bard's Tale I and II
37:34
Improving an Iterative Physics Solver Using a Direct Method
56:53
Production: Working at the Heart of the Team
23:48
Beyond Game Design