回視聴
29:58
How to Make and Self-Publish a Game in 12 Months
1:00:45
Designing 'MARVEL SNAP'
59:47
Classic Game Postmortem: Ultima Online
31:07
The Illusion of Motion: Making Magic with Textures in the Vertex Shader
33:21
A Survival Guide for Game Developers
0:36
3d animation Die casting Process
1:01:50
No-Budget DIY Marketing for Indie Games
29:29
Blowing from the West: Simulating Wind in 'Ghost of Tsushima'