vues
26:55
Untangling Experiments in Split-Mind Design: A Soft Body Postmortem
49:38
An Approach to Holistic Level Design
33:21
A Survival Guide for Game Developers
1:04:34
Classic Game Postmortem: The Bard's Tale I and II
27:19
"Soft" Skills Are Hard! Acing the Non-Technical Interview Questions
47:53
The Art of Destruction in Rainbow Six: Siege
59:47
Classic Game Postmortem: Ultima Online
56:53
Production: Working at the Heart of the Team