Aufrufe
26:55
Untangling Experiments in Split-Mind Design: A Soft Body Postmortem
1:01:46
Subnautica Postmortem
1:02:08
Empowering the Player: Level Design in N++
59:00
GDC Summer Concert - 88bit
57:03
Authored vs. Systemic: Finding a Balance for Combat AI in Uncharted 4
59:47
Classic Game Postmortem: Ultima Online
49:38
An Approach to Holistic Level Design
58:03
The GDC 2015 Live 2D Animation Demo